A downloadable game

Rules:

A = Move Left

D = Move Right

Space = Jump

 E = Equip

  • Player must run into the fruit to catch and acquire currency.
  • Catching fruit increases currency. Currency can be spent at the end of the round in the item shop.
  • Rounds last 2 Minutes.
  • At the end of the round, the player will go to the shop, make their purchases if they have enough currency (or save it if they desire to), then proceed to the next level button to continue.
  • Players can purchase permanent upgrades that carry over to the next round.
  • Player must catch as much fruit as they can before time runs out.
  • The player has 5 Points of health.
  • Player will have to dodge hazards to survive till the end of the round. When the player takes damage, they will lose a point of health and a sum of currency. If player dies before timer ends, then the round is immediately over. 

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Each round will consist of multiple collectables that add up to your score and adds currency to buy powerups to collect points and money more efficiently. 

An Item shop that allows players to buy power ups with the amount of currency they have obtained.

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The main feature within the game will be an Item shop that allows players to buy power ups with the amount of currency they have obtained.

One pillar of the game will be collecting fruits (subject to change), collecting many points, and seeing how far the player can go while avoiding obstacles that harm the player. The difficulty of each round increases as the player progresses to the next level with a maximum of three levels. The second pillar is that the player will be avoiding hazards that will harm them and cause the player to lose money. 

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Power Ups (In Development)

Speed Boost: The player gains a temporary boost in speed.

One Hit Armor: Allows the player to take one hit for a period.

Rush Mode (subject to change): Makes collectables show up more.

Basket: Allows the player to take one hit only above the player from the rocks.

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Development Team: Bryan Martin and Gabriel Martinez

Bryan: UI, Animation, Pick Up system, Particle Effects, Countdown & Timer, Shop, Currency & Score Tracker, Main Menu, Ball (Mesh), Widgets (Shop, Countdown, Currency Indicator, Main Menu, Start Round Timer), Balancing.

Gabriel: Levels 1-3, Camera, Spline, Ragdoll, Health Bar, Ball (Mesh), ball spawner, spline path for ball, spawning on spline path, shield mechanic, movement for character, health bar shop data, gold ball, powerup ball, heath components.

Download

Download
Windows.zip 653 MB

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